Pyronaut - A New Space Adventure for NES / FC

Started by M-Tee, February 07, 2015, 06:31:08 am

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M-Tee

February 07, 2015, 06:31:08 am Last Edit: March 28, 2015, 07:38:51 pm by M-Tee
For anyone that regulars NintendoAge or RHDN, this is no new news for you.
However, I've been lurking around here more often than not lately, so I figured I'd post on the minuscule chance that there are some folks on here that don't.



In a nutshell, Optomon, probably one of the biggest names in the current NES music scene, started this project way back in 2010. The modest goal: to build an entirely different and new game by reverse engineering the Castlevana 2: Simon's Quest ROM. I joined in early 2013, and the game that we have today has completely original music, sound effects, gameplay, animations, graphics, cutscenes, the works...



In the game, you play as Romeo Ratuno, a recent graduate who has taken a job out-of-his-field on a ship of pyronauts, a type of intergalactic construction crew, in an attempt to pay off his student loans. During a routine job on a small asteroid, your crew receives and responds to a distress signal from a nearby planet.



As is evidenced by the video above, your ship crash lands on the planet, and you're more or less left to fend on your own. In the game, you'll venture through six distinctly different areas, each with its own enemies and guardian, before finally reaching the planet's core, as you attempt to unravel the mystery of the transmission that led your ship there.



We also have an entirely new background system in the works to be revealed in the near future, which, in my opinion, will bring the gameplay graphics to a whole new level.

To hype the pending release, I've illustrated an 11" x 17" poster which we plan to have for sale soon.



Full bleed 11"x17" posters commercially printed, with an anticipated sale price of $25 shipped in the US or $20 plus shipping for international addresses.

If you'd like one, PM me or reply in the thread...

...but that's not the purpose of the thread. I'd just like to get some feedback on the game and its graphics so far.

Ghegs

Not being an active follower of NintendoAge this was news to me.

Looks very interesting indeed. Will it be released for free or as a physical cart? In the latter case, where and how much?

nerdynebraskan

That sounds really neat. I'm a sucker for sci-fi plots, and Simon's Quest is a great game to steal the skeleton of. I'll be looking forward to some sample videos of gameplay.
Can Nintendo Age Beat Every NES Game in 2015?

http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=140551

L___E___T

Looks awesome - really looking forward to this one.  Oh and I moved the thread, let's not hide it away in Other Gaming :)
My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。

M-Tee

@Ghegs
I'd really like to see these on cart, especially Famicom (I only have a famiclone, myself) and I've worked with a cart producer for a while now on other projects. It'll definitely be released as an IPS over at RHDN, and I know that releasing games like this on cart is a taboo and divisive subject, but if these posters sell well, I plan to produce a lot of original artwork for a manual, label, and box, etc.

@nerdynebraskan
There's actually some gameplay at the end of that video, and more gameplay videos on Optomon's youtube channel. However, most of them feature older graphics, many of which are very old builds, prior to my joining the development. We also have a major redesign of all of the backgrounds we hope to start revealing soon.

To give an idea of the change in graphics,  the following shows the evolution of our player sprite:

Above: 2010 (Optomon) --> 2012 (My first serious venture in NES/FC graphics) --> 2014 (Showing a much more confident and distinct design.)

@L_E_T
Thanks for the move. I had considered posting it here to begin with, but wasn't sure.  ;D

zmaster18

I totally love that style for the cover art/poster. Looks good so far, can't wait to see the new improved levels!

Dire 51

This is something I'd very much like to play. I'll be keeping an eye on your progress from here.

muckyfingers

It looks like it's going to be an awesome game! The poster is pretty sweet too.  ;D

FamilyMan

- Collecting should be about owning the games as much as playing them!

satoshi_matrix

This game looks great. How far along done is it? Are you going to sell physical carts? How much will the game be? I'm definetely interested in the game. Not the poster though. I'm not a poster guy.

M-Tee

We've got one area, two bosses, an ending, and a whole lot of polish left to go... all of which are in various stages of production already.

When it gets closer to completion, we'll let you know. I  can only confirm an ips release, but like I said, I hope to make some art for it and hope it'll be worthy of a Satoshi Matrix video review.  ;D

BonBon

Great looking game, I'm excited as the rest. I'll probably end up buying a repro if available. I've always loved Castlevania 2 despite its criticism. I think that was a great engine to pick as a base.

satoshi_matrix

M-Tee, if you wanna hook me up with what you've got when it's in a state to be shown, I'll be more than happy to review and promote it. I'm sure the vast majority of my nearly 5k subscriber base would love this kind of thing.

L___E___T

My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。

M-Tee

Wish I could show some more of what we've been working on. We both decided that everything from the final area would be unrevealed until the game was out long enough for people to play that far on their own.

However, as I mentioned earlier, I'm currently redesigning the backgrounds to feature a viewable walking plane, similar to Contra. Here's one of the Areas in-progress: