Here are some videos:
http://www.youtube.com/watch?v=f8tUj7lD9wY
http://www.youtube.com/watch?v=3-UCA-V0TlQ
http://www.youtube.com/watch?v=BM3JU16Lphk
Notice that the player didn't fall for the wrong path in level 8, which would have resulted in not being able to successfully beat the boss.
Notice how the player doesn't die at the first boss, there. :P
Oh, you mean the "ball-pit" exit? Yeah, well, it seems the game can't handle the player dying during and after a boss death sequence. But that won't stop us from putting gaps :P
Wanna try it out?
>> http://acmlm.kafuka.org/uploader/get.php?id=2840
just watch out for that hordes of enemies that keep on coming like we crave for ;-)
(you will need a super c rom also)
I'm used to hordes of enemies:
http://www.youtube.com/watch?v=5VMT7AJKS0w
That is soo awesome Jedi, lack of trooper enemies is one of the major things that all C series where lack of... well, just in my case of coz.
It's worth mentioning that they'll need the KC version of the ROM.
What's still left to do:
-Make the R power give lives.
-The angel enemies on level 4 should come out of the hole more often
-Couple more music changes
-Snipers, grenade throwing soldiers and turrents should shoot nonstop.
-Running enemies run faster.
-Increase strength a bit more for all bosses.
-Extra lives are harder to get (need more points for extra lives).
-Powerups disappear quicker.
-Level 1: enemies come out of hut nonstop.
Just picked up Contra 7....Make sme wish Super C wasnt so hard to play through...I have never beaten Super C, but Contra is a walk through...
IMO, Contra 7 is nowhere near as hard as Super C. It has different mechanics in some aspects, yes, but it's just way too easy.