Famicom World

Family Computer => Famicom / Disk System => Topic started by: satoshi_matrix on August 22, 2010, 08:32:13 pm

Title: NES Powerpak Review
Post by: satoshi_matrix on August 22, 2010, 08:32:13 pm
Wrote a fairly detailed review of the NES Powerpak. You guys should enjoy and it should give those on the fence all the info they need to know about it.

http://satoshimatrix.wordpress.com/2010/08/23/nes-power-pak-review/
Title: Re: NES Powerpak Review
Post by: MS-DOS4 on August 22, 2010, 08:37:23 pm
Excellent, I've been looking to buy a PowerPak soon.

Yes, the PowerPak is the ultimate multicart.
Title: Re: NES Powerpak Review
Post by: Jedi Master Baiter on August 22, 2010, 08:41:51 pm
Although I like to own physical games, I use the PowerPak in place of FDS games.  I even had my NES modded to play the extra sound in FDS games! :D

Well worth the bucks. :)
Title: Re: NES Powerpak Review
Post by: satoshi_matrix on August 22, 2010, 09:57:58 pm
bucks? Isn't that mod just adding a single (or was it two?) resistor to the unused expansion port? I did it myself.

Is it just me, or does the powerpak seem to have issue playing the title theme for FDS Zelda? Even the nsf doesn't play right on my modded NES. It runs every other FDS expansion audio game fine though.
Title: Re: NES Powerpak Review
Post by: Jedi Master Baiter on August 23, 2010, 10:22:30 am
Yes, because I obviously have awesome soldering skills. ::)
Title: Re: NES Powerpak Review
Post by: crade on August 23, 2010, 11:50:08 am
One of the things I found myself using the powerpak most often for is translation patched famicom games.
Title: Re: NES Powerpak Review
Post by: satoshi_matrix on August 23, 2010, 12:44:37 pm
The Powerpak is great at playing homebrew, battery back up games and fan translations. It is also excellent for playing many excellent hacks, with the notable exception of Mario's Adventure, which due to errors in the code will not on the real hardware. A shame really.
Title: Re: NES Powerpak Review
Post by: Jedi Master Baiter on August 23, 2010, 12:48:43 pm
That's how I'll probably play the Ganbare Goemon games.

Now the only concern is with the quality of the translation hacks. :-\

I've come across questionable ones before... not necessarily the translations themselves, but quality issues. :-\

And if Mario Adventure doesn't work on an actual NES, why does Leon have it on his site? ???
Title: Re: NES Powerpak Review
Post by: ericj on August 23, 2010, 01:04:44 pm
Quote from: Jedi QuestMaster on August 23, 2010, 12:48:43 pm
And if Mario Adventure doesn't work on an actual NES, why does Leon have it on his site? ???


I have the NES cart of Mario Adventure and it works fine, even if it is hard as fuck. Maybe the rom was fixed.
Title: Re: NES Powerpak Review
Post by: crade on August 23, 2010, 01:54:12 pm
Quote from: Jedi QuestMaster on August 23, 2010, 12:48:43 pm
That's how I'll probably play the Ganbare Goemon games.

Now the only concern is with the quality of the translation hacks. :-\

I've come across questionable ones before... not necessarily the translations themselves, but quality issues. :-\

It's not an easy process by any means, but most of the translations that claim to be finished don't cause any issues.  It's when you start running the ones that were started and never finished that you often have your game crash on you (I assume this is what you mean by quality issues)

I've been playing destiny of an emperor 2, and I am blown away by the amount of work that must have gone into translating it.  I tried to find someone to thank, but wasn't able to.
Title: Re: NES Powerpak Review
Post by: satoshi_matrix on August 23, 2010, 02:37:39 pm
I'm puzzled. It doesn't appear that the Mario Adventure ROM was patched, yet there are now reproductions of it. If there are reproductions, then it must also work on the Powerpak. Does anyone have a Mario Adventue ROM that DOES work on the powerpak?
Title: Re: NES Powerpak Review
Post by: arfink on August 23, 2010, 02:47:43 pm
The Mario Adventure will never work on the Powerpak because repro Mario Adventure carts have hacked hardware as well as a hacked ROM. :)
Title: Re: NES Powerpak Review
Post by: nintendodork on August 23, 2010, 03:55:36 pm
The PowerPak is designed to emulate an NES cartridge perfectly.  The only thing I can think of that would stop the PowerPak from not being able to play a game is usually a strange mapper, but so far the only game I've seen with that problem is the JY 45-in-1, which hasn't been reproduced at all.  If they can get it to work on a regular NES cartridge, they had to get the mapper from somewhere, right?
Title: Re: NES Powerpak Review
Post by: Medisinyl on August 23, 2010, 04:39:01 pm
Quote from: nintendodork on August 23, 2010, 03:55:36 pm
The PowerPak is designed to emulate an NES cartridge perfectly.  The only thing I can think of that would stop the PowerPak from not being able to play a game is usually a strange mapper, but so far the only game I've seen with that problem is the JY 45-in-1, which hasn't been reproduced at all.  If they can get it to work on a regular NES cartridge, they had to get the mapper from somewhere, right?


For Mario Adventure, NESRepro mentions a $7 charge to modify the donor cart hardware, so there are no standard NES carts that will work without modification. 
Title: Re: NES Powerpak Review
Post by: satoshi_matrix on August 23, 2010, 04:40:01 pm
All this talk has convinced me it's a good idea to write a follow up article detailing the top picks for first time powerpak owners to check out.

Since top NES gamelists are dime a dozen, I think I should narrow the field to specialty games that the Powerpak excels at playing. I'm thinking of a top 25 or so list of hacks, improvements, homebrew, and fan translations that no powerpak owner should be without. Basically anything that you couldn't get unless you paid for reproduction cartridges. Suggestions MUST be playable on the powerpak using the newest firmware.

Can I get some suggestions guys?

I've already got a short list of:

Rockman 5 Endless (hack)
Metroid 23rd anniversary graphics (enhancement hack)
Sweet Home (translation)
D-Pad Hero (homebrew)
Earthbound (abandonware)

Looking for about 20 more suggestions.

Title: Re: NES Powerpak Review
Post by: arfink on August 23, 2010, 04:42:20 pm
Quote from: nintendodork on August 23, 2010, 03:55:36 pm
The PowerPak is designed to emulate an NES cartridge perfectly.  The only thing I can think of that would stop the PowerPak from not being able to play a game is usually a strange mapper, but so far the only game I've seen with that problem is the JY 45-in-1, which hasn't been reproduced at all.  If they can get it to work on a regular NES cartridge, they had to get the mapper from somewhere, right?


Perhaps that is so, but Mario Adventure isn't capable of running on a normal cart. AFAIK, the hack is relatively extensive, and requires more than just a rewire or remap, but actually re-clocking or separately driving certain address lines etc. The ROM hack was pretty crazy, and as you probably know, only works on inaccurate NES emulators because it relies on inaccurate timings. The mapper the game uses is supported- the wacky timings are not, and AFAIK cannot be properly supported by the PowerPak without hardware modification.
Title: Re: NES Powerpak Review
Post by: Jedi Master Baiter on August 24, 2010, 12:00:14 am
Quote from: crade on August 23, 2010, 01:54:12 pm
Quote from: Jedi QuestMaster on August 23, 2010, 12:48:43 pm
That's how I'll probably play the Ganbare Goemon games.

Now the only concern is with the quality of the translation hacks. :-\

I've come across questionable ones before... not necessarily the translations themselves, but quality issues. :-\

It's not an easy process by any means, but most of the translations that claim to be finished don't cause any issues.  It's when you start running the ones that were started and never finished that you often have your game crash on you (I assume this is what you mean by quality issues)


Alls I knows is that Nadia has extensive problems on an actual NES, & its bad enough on FCE Ultra (graphics get glitchy sometimes).

And now I have that on my list of games to translate myself.

As for the list of games for PowerPak...

-Almana no Kiseki
-Neotoxin
-New New New New Mario Bros
Title: Re: NES Powerpak Review
Post by: punkpolitical on August 24, 2010, 01:53:28 am
QuoteI've already got a short list of:

Rockman 5 Endless (hack)
Metroid 23rd anniversary graphics (enhancement hack)
Sweet Home (translation)
D-Pad Hero (homebrew)
Earthbound (abandonware)

Looking for about 20 more suggestions.


THE ADVENTURE OF ERROR!!!
(http://www.romhacking.net/hacks/nes/images/adverror1.gif)
(http://www.romhacking.net/hacks/nes/images/adverror3.png)
Title: Re: NES Powerpak Review
Post by: crade on August 24, 2010, 08:45:15 am
Quote from: nintendodork on August 23, 2010, 03:55:36 pm
The PowerPak is designed to emulate an NES cartridge perfectly.  

just because it is "designed" to emulate a nes cartridge perfectly, doesn't mean it does :)

Quote from: nintendodork on August 23, 2010, 03:55:36 pm
The only thing I can think of that would stop the PowerPak from not being able to play a game is usually a strange mapper, but so far the only game I've seen with that problem is the JY 45-in-1, which hasn't been reproduced at all.  If they can get it to work on a regular NES cartridge, they had to get the mapper from somewhere, right?

Not a "strange" mapper, but an unsupported one.  There are several, including MMC5 which is basically all the KOEI games.
There is a list of what mappers are supported, buggy or planned for future here:
http://www.retrousb.com/product_info.php?cPath=24&products_id=34

Quote from: arfink on August 23, 2010, 04:42:20 pm
Perhaps that is so, but Mario Adventure isn't capable of running on a normal cart. AFAIK, the hack is relatively extensive, and requires more than just a rewire or remap, but actually re-clocking or separately driving certain address lines etc. The ROM hack was pretty crazy, and as you probably know, only works on inaccurate NES emulators because it relies on inaccurate timings. The mapper the game uses is supported- the wacky timings are not, and AFAIK cannot be properly supported by the PowerPak without hardware modification.

"Hacked hardware" = custom mapper / custom board.
Edit: This game claims to use MMC3 mapper, but what it actually does is use a custom mapper that is similar enough to a real MMC3 board to fool the emulators, but not similar enough to fool the NES.

This doesn't neccessarily mean it is impossible for it to ever run on the powerpak but I wouldn't hold your breath.  The powerpak has the "potential" to run some custom mappers.  You can write custom mapper emulators for it, but it is genereally a ton of work to write them, and for just one game, someone would have to be really devoted to that game I guess :)

Title: Re: NES Powerpak Review
Post by: satoshi_matrix on August 24, 2010, 10:57:43 am

-Almana no Kiseki
-Neotoxin
-New New New New Mario Bros
[/quote]

can you provide more info and download links to the patches? That's what I plan to do for each entry on the list.
Title: Re: NES Powerpak Review
Post by: crade on August 25, 2010, 12:15:17 pm
Quote from: satoshi_matrix on August 23, 2010, 04:40:01 pm
All this talk has convinced me it's a good idea to write a follow up article detailing the top picks for first time powerpak owners to check out.

Can I get some suggestions guys?

Here is some of the ones I played.  I haven't played fire emblem gaiden, but I will when I can get my hands on a cart of it.

- destiny of an emperor 2 (translation)
- Famicom Wars (translation)
- Maze of Galious (translation)
- Fire Emblem Gaiden (translation)
- Zelda Outlands (hack)