Pirate coding

Started by Lorfarius, November 07, 2008, 05:47:34 am

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Lorfarius

Just came across this:

http://www.techeblog.com/index.php/tech-gadget/feature-what-donkey-kong-country-looks-like-on-the-nes

Seems (to me) to be an interesting remake of DKC for the SNES. Dodgy piracy aside I'm actually interested in how they went about it. Would they have started coding it in assembley or even ripped huge chunks of SNES code and ported it back? Not a clue but would like to know more.
My own Retro gaming YouTube channel: http://www.youtube.com/user/Lorfarius

manuel

Impressive how good this game looks.  :o

zombiepowder

here's what seems to be a horrible SFC to Famicom port...

http://cinnamonpirate.com/2008/08/am-i-a-cart-dreaming-i-am-worth-playing/

the graphics seem ok, but the story line seems abysmal...
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Jedi Master Baiter

"Hummer Team" - remember that name the next time you shop for pirates. ;) :P

Lorfarius

November 13, 2008, 01:54:12 am #4 Last Edit: November 13, 2008, 02:54:54 am by Lorfarius
A few months ago (it might have been last year to be honest) I heard mention of a pirate version for the Famicom of Final Fantasy VII. Recollection is a bit vague but I seem to recall it receiving some praise. Has anyone seen it?

Edit. Discovered this:

http://www.youtube.com/watch?v=ZkYoOlMgprM

Not sure why the guy is ripping into it so much, its a pirate game afterall and actually seems quite well put together.
My own Retro gaming YouTube channel: http://www.youtube.com/user/Lorfarius

JC

There's a lot on the web about it. That link above mentions it.