Famicom Tantei Club Part II

Started by nensondubois, December 14, 2009, 07:16:13 am

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nensondubois

Everybody knows the Famicom Disk System Bios is cameo complete with Mario and Luigi... well is the bios really in there? The reason I ask this question is because I want to give it a disk error by fiddling with the rom but I can't seem to find any memory locations for it. Was it Nintendo compressed?

UglyJoe

The FDS bios is embedded in the FDS Ram Adapter.  You won't find it on a disk.

nensondubois

huh? This is Japanese Super Famicom game that has the FDS bios in it.

UglyJoe

Oh.  You probably should have specified that since they were released on the FDS first and you posted this in the Famicom/FDS board :P

edit:  Are you sure it has the FDS bios on it.  Judging by the screenshots (way better graphics + kanji), this is a remake and not emulation.

nensondubois

No, I'm talking about the bios itself. It may be emulated.

UglyJoe

I'm very doubtful that it is.

However, if I were going to search for it, I would take some hex strings from the FDS bios rom and search for them within the SFC rom.  If nothing turns up, it might be compressed.  If that's the case, I would load up the rom and save some memory dumps from various parts of the game (startup, title screen, and couple of in-game scenes).  I would then search for the same hex strings in those memory dumps (the assumption being that the game would have extracted the FDS bios into RAM at some point).  If those didn't turn up anything, I'd assume the bios probably isn't in there at all.

nensondubois

I tried all of that before I asked and nothing. I'm just fiddle with the rom some more.

satoshi_matrix

I'm with Ugly. I highly doubt the SFC remake has the FDS bios in it anywhere. The only thing it has is a mock-FDS loadup sequence to give the game a certain sense of nostalgic memory when first booting it up. Once there's SRAM data, the mock-FDS loadup doesn't reoccur.

Speaking of this game, has anyone here actually played it? What did you name your character? Personally, I found this to be one of the best adventure games ever and I really hope the first game will be translated some day. For younger gamers, it plays a lot like Phoenix Wright on the DS sans the count room aspect. You have one case that lasts the length of the game, which can be 6-10 hours depending on your reading ability and logic-solving skills. For the record, my guy was named Alex Tomen, a reference to Tomen Electronics, a Japanese Electronics company I found literally by randomly surfing.

nensondubois

No, I never played it mainly because of the language barrier.  :( I only wanted the disk error sound to come up on the bios so I could get an SPC dump of it.

satoshi_matrix

The Super Famicom version has an excellent English fan-translation. You can get the patch at http://www.romhacking.net/trans/850/. There are a few spelling/spacing errors, but they are very very few and occur in maybe ten words total out of a game you can play for ten hours while reading text...very insignificant if you ask me.

The translation is witty, funny and very faithful to the Japanese original. For those who are put off by staring a series with the second game (this is after all, Famicom Detective Club Part 2), this game is actually a prequel to the first and as such, this is the true start of the series.

You'll be investigating the murder of a local 16-year old highschool girl and soon begin to unravel a rather creepy as hell 20-year-old ghost story in the process. Even if you don't think you're a fan of this kind of game, its still worth a shot. The story and characters are ingaging and the more time you put into it, the more you'll like it.

nensondubois

So basically, this is Nintendo's version of "Case Closed" or "Sherlock Holmes"? :D

satoshi_matrix

yeah something like that, but way better. This is seriously one of my favorite games on the SNES/SFC.