Help requested-Graphics for a homebrew game.

Started by dizzy9, May 11, 2012, 01:49:24 pm

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dizzy9

Hi,
I'm a programmer(not really good one, but still...) who, together with two other guys(one is designer, while the second is musician), are putting efforts together in order to create a Famicom\NES homebrew.
The game is clone of Who Wants To Be a Millionaire.
Coding and music is mostly done, now is a time for Graphics.Since my art can easily be called Programmer art, as proven Here(It's "Melanchony Of Existance Chapter 0").
So I was asking on some sites for help but to not avail.
If anyone's interested, Here's a screenshot with in game window:

Game is bilingual, english spelling error will be fixed later.
Here's some tips about NES Graphics limitations.
You can use any tool to edit GFX.

Sirecely,
Dizzy9

satoshi_matrix

Just a thought - would be illegal to use or modify preexisting sprite work? There's a lot of sites that feature NES sprites such as the spriter's resource.

dizzy9

Hi, Satoshi.
Once upon a time, I asked about ripping sprites from other games.(I'm "Denine" there).
And it looks like it's bad idea-people may confuse the game for a hack of other game.
At the other hand, there's no WWTBM game for NES, right?
I think it's not illegal to use ripped GFX for non-commercial game, but I'll probably end up releasing the game with my own graphics.
Still, thanks for your concern. ;)

L___E___T

May 13, 2012, 04:40:41 pm #3 Last Edit: May 13, 2012, 04:46:04 pm by L___E___T
May I suggest you look for a top-tier interface artist rather than just a spriter?
You can probably find someone who has more talent with desktop publishing or web design that would relish a chance to become involved with pixel art.  Try scouring pixeljoint.com for interest and exceptional work. 

I think that would have a huge benefit considering the nature of the game.  Interface design and GUIs are one of those things that nobody necessarily notices when done well but when not are a huge stumble point.

You have the TV show and other games to model on, but why not take the chance to do something more retro and aesthetic? 
My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。