8BIT MUSIC POWER FINAL

Started by UglyJoe, December 13, 2016, 07:28:46 am

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UglyJoe

The next 8BIT Music Power title has been announced: http://www.gamer.ne.jp/news/201612130022/

It looks like Columbus Circle is also making an EXP port accessory that lets you plugin in a set of speakers.  Not sure if/how it's handling stereo.

MasterDisk

Someone should seriously contact the makers and suggest them to update the pcb, because I'm sure it'll be the same thing as the previous columbus titles.

UglyJoe

Quote from: MasterDisk on December 13, 2016, 07:47:49 am
Someone should seriously contact the makers and suggest them to update the pcb, because I'm sure it'll be the same thing as the previous columbus titles.


The Kira Kira Star Night cartridge actually works on my Famicom (unlike 8BIT MUSIC POWER), so they must have changed something.

Great Hierophant

Quote from: UglyJoe on December 13, 2016, 07:28:46 am

It looks like Columbus Circle is also making an EXP port accessory that lets you plugin in a set of speakers.  Not sure if/how it's handling stereo.


Probably by splitting the signal into two wires.  You can't get stereo from a NES without pulling signals directly off the CPU pins or the PCB.  AV Famicoms do not need this.
Check out my retro gaming and computing blog : http://nerdlypleasures.blogspot.com/

P

But that won't be Stereo will it? It connects to the expansion port which only has one mono sound output pin on all Famicoms.

UglyJoe

Dual mono is the most likely outcome.  I guess they could have some kind of discrete logic to attempt stereo sound, but I wouldn't count on it.

80sFREAK

Easy. 1st thing, which came to my mind is split signal with resistors, shift phase in one of the channels and use stereobase expander chip. Don't ask me for part numbers, i did this trick before music CDs came to the mass market.
I don't buy, sell or trade at moment.
But my question is how hackers at that time were able to hack those games?(c)krzy

poodude

December 17, 2016, 04:03:31 pm #7 Last Edit: December 17, 2016, 09:16:40 pm by UglyJoe
looks like you can pre-order it already off amazon.

link

Post Merge: December 17, 2016, 04:43:54 pm

Annnnd... ordered. ;D



mod edit: shortened link text

UglyJoe


Ghegs

There's also a 8bit Music Power Book coming soon, looks to be in English: http://www.play-asia.com/8bit-music-power-book/13/70aq6l

I dunno. I wasn't particularly impressed with the previous music cartridge. I like the idea, but none of the songs were that great. I listened to them all once and haven't touched the cart since. I did just buy A Winner Is You -cart, which has covers of well-known NES tunes played with real instruments. That fact alone means I'll probably listen to it much more.

What I'd really like to have is a NES/Famicom music player. Just plug in a cartridge and with CD Player-style controls you select what track you want to play. Like an NSF player, but in physical form.

P

So a portable NSF player that can play music from game cartridges? There's no standard way of handling the sound data or the sound engine so I don't think it would be possible (alright nothing's impossible, but it's very hard) to make one that can find the music on every cartridge (unless it had an internal database with every game but that wouldn't be a universal solution). It would be easier to make one that plays NSF files (NSF files contains the sound engine and sound data of games in a standard way defined by the NSF file format) from an SD card or something.


Quote"EIGHT BIT JUNGLE" by KEINO YURIKO (the legendary videogame music
composer of Xevious and DIG DIG)

DIG DIG? I guess it's supposed to be Dig Dug.

Ghegs

Quote from: P on December 18, 2016, 02:14:53 am
So a portable NSF player that can play music from game cartridges? There's no standard way of handling the sound data or the sound engine so I don't think it would be possible (alright nothing's impossible, but it's very hard) to make one that can find the music on every cartridge (unless it had an internal database with every game but that wouldn't be a universal solution). It would be easier to make one that plays NSF files (NSF files contains the sound engine and sound data of games in a standard way defined by the NSF file format) from an SD card or something.


I know, it's not exactly feasible. But it'd be damn cool, no?

A player that reads NSF files from an SD card would be the next best thing, I guess. I'd probably buy such a thing.

P

Yeah especially if it had the Famicom APU so it would be like playing NSF on real hardware. And if it also had FDS, MMC5, Namco 163, VRC6, VRC7 and Sunsoft 5b sound chips it would be just perfect!

The chips should be possible to implement in FPGA using parts of Kevtris's FPGA NES I guess.

UglyJoe

If you have a Powerpak (and maybe Everdrive?), you can play NSFs right on it.  Although that will only be accurate for music that doesn't make use of expansion audio.

Hardware exists for playing NSFs with real hardware by plugging in cartridges with the needed APU, but those were limited runs, afaik: http://www.famicomworld.com/forum/index.php?topic=11416.0

MWK

Quote from: UglyJoe on December 17, 2016, 09:17:06 pm
It's up on Play Asia now, as well: http://www.play-asia.com/8bit-music-power-final/13/70aslf


Cool, but does they also sell (or would be selling) that EXP port audio adapter?
To be honest - I'd snag that thing alone, but if it comes only bundled then... 8)