February 04, 2025, 12:05:55 pm

Import question

Started by Rob64, February 16, 2009, 10:18:22 am

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Rob64

This question applies to the Super Famicom and the Japanese N64.

Now I know that it is possible to mod an american system to play the japanese games without losing any content. So I was wondering: what happens when you play a version of a game released in america on a japanese system?

For example: what happens if I play the American release of Super Mario 64 on the japanese system? Do I loose content? Can it ruin the game? Does it still read in English since I am playing the american release?

Any information is apprecciated
Now you're playing with Power

133MHz

It works exactly the same. Nothing changes, the game still runs in English just as a Japanese game would still run in Japanese on a US system.

nensondubois

Unless a CIC regional lockout chip was on the game and console.

133MHz

Japanese and US CICs have been the same since the SNES days.

nintendodork

I heard on Rising Stuff that some SFC games like Super Mario RPG and Kirby won't work on a modded SNES because of their lockout chips...
I like to glitch old VHS tapes and turn them into visuals for live music events. Check out what I'm working on - www.instagram.com/tylerisneat

Pikkon

I thought that applies to Pal Snes's only.
Unless of course when you say modded Snes your referring to a Pal Snes.

nintendodork

There's no reason why it wouldn't apply to both, and RS never defined which one.
I like to glitch old VHS tapes and turn them into visuals for live music events. Check out what I'm working on - www.instagram.com/tylerisneat

Pikkon

Ah yes your right,after more reading it does say it wont work for a US Snes and a Pal Snes.Good thing as I have been thinking about importing Kirby,thanks for the info nintendodork..

And here is more info for the matter.
http://www.raregame.ru/file/c1/SNES_Games_with_Chips.doc

nintendodork

So none of the games on that list work??  Holy hell! :o
I like to glitch old VHS tapes and turn them into visuals for live music events. Check out what I'm working on - www.instagram.com/tylerisneat

133MHz

I don't see how the games on that list won't work on a standard US NTSC SNES. It doesn't mention anything like that.

Once you break the region tabs, Japanese SFC games will work perfectly on your US SNES.
The problems occur with the European SNES, which is PAL and contains a different CIC chip than US/JP machines.

nintendodork

 :-\

I'm pretty sure a few games (Kirby, SMRPG) won't work at least..
I like to glitch old VHS tapes and turn them into visuals for live music events. Check out what I'm working on - www.instagram.com/tylerisneat

133MHz

I'm pretty sure they do.

US SNES and JP SFC consoles are electronically the same.
The problem arises with European consoles.

nintendodork

Ok, well I'll take your word for it, seeing as you are 133MHz :P
I like to glitch old VHS tapes and turn them into visuals for live music events. Check out what I'm working on - www.instagram.com/tylerisneat

son_ov_hades

QuoteThe chip lockout system worked by having hardware in the console act as a lock and the chip inside the cartridge act as the key. Disconnecting pin 4 of the console's lockout chip caused a situation where there were two keys and no locks. This meant that the lockout chips would not operate and could not halt the console. Games towards the end of the console's lifecycle, such as Super Mario RPG: Legend of the Seven Stars could detect this deadlock situation and refuse to run, so it later became common to install a switch that disconnected and connected the lockout chip as required


http://nintendo.wikia.com/wiki/Super_Nintendo_Entertainment_System

Pikkon

Read here.
http://www.risingstuff.com/index.php?p=600


Also does anyone have these super fami games they can try on a US Snes?