List of Famicom/NES game differences

Started by featherplucknfilms, September 08, 2006, 02:22:00 am

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FAMICOMfag

January 03, 2009, 05:02:58 am #75 Last Edit: January 04, 2009, 08:10:01 am by FAMICOMfag
I've just been through the entire thread without seeing a mention of this game :

Kage
- called Blue Shadow in Europe and Shadow Of The Ninja in the US
- each version has a different title screen.
- In Kage you can press start right away to begin the game while in the others you have to wait for the intro to appear.
-  Some enemies in Kage have more health (thus making it more difficult, which is rare, usually jap versions of famicom games are EASIER than their US counterparts) and some enemy placement were changed in BS and SotN.

FAMICOMfag

also, the game Rockin' Kats on NES has some differences from the original famicom version called NY Nyankies, like the name of the soda on the ads as well as some other graphical changes.

Also I suggest you add the differences between Shatterhand and Solbrain in the first post, someone gave a link in this thread.

featherplucknfilms

Super Mario Bros. for Famicom and NES are exactly the same.
Super Mario Bros. for Famicom Disk System has the alternate minus world.

Doc

Quote from: featherplucknfilms on January 16, 2009, 01:40:10 pm
Super Mario Bros. for Famicom Disk System has the alternate minus world.


It is a VERY interesting minus world, which I described in the article below:
http://www.famicomworld.com/Oddities/The_Minus_World.htm

It was very interesting when I first discovered it three years ago. By then no one else had really said anything about it in the Nintendo scene, and I was very glad when someone put up a video of it on Youtube -- I thought I had a bad disk!

ericj

Quote from: featherplucknfilms on January 16, 2009, 01:40:10 pm
Super Mario Bros. for Famicom and NES are exactly the same.
Super Mario Bros. for Famicom Disk System has the alternate minus world.


I have pirate versions of SMB on cart that have the FDS alternate minus world.

133MHz


ericj


Doc

Quote from: 133MHz on January 16, 2009, 05:06:14 pm
That's begging for a ROM dump!!! :o :o :o


If you're wondering about getting a ROM dump because of the minus world, I am pretty sure a ROM dump of the FDS game exists somewhere. ;)

133MHz

I know, I have it, but ericj is speaking about a pirate cart.

nensondubois

The reason the minus world is different is because certain memory addressees were changed when converting to FDS. I wounder if All Night Nippon has the alternate minus world.

nintendodork

I'm sure it does..

Didn't Nintendo just take SMB and mix it in with SMB2's graphics and a few levels? (Including A-D)
I like to glitch old VHS tapes and turn them into visuals for live music events. Check out what I'm working on - www.instagram.com/tylerisneat

nintendodork

Hmm....
lol System of a Down reference
I was playing a few games recently...Gradius, Parodius Da!, and Salamander...
Are there any major differences between these games?  They have the same power-up system, you get the same little emblem when you shoot so many enemies..I just don't see any major differences...

And yes, I know PD is a parody of Gradius
I like to glitch old VHS tapes and turn them into visuals for live music events. Check out what I'm working on - www.instagram.com/tylerisneat

Rogles

level design... And that's about it. I don't really mind it though; Konami found a good formula and stuck with it.
( ยด_ゝ`)

son_ov_hades

They're all sort of in the same series so it stands to reason they'd be similar.

nintendodork

I didn't know Salamander was related to the other two except for them being apart of the same company..
I like to glitch old VHS tapes and turn them into visuals for live music events. Check out what I'm working on - www.instagram.com/tylerisneat