VS Super Mario Bros. Review from Retrozone (NES)

Started by satoshi_matrix, November 16, 2010, 12:25:12 am

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satoshi_matrix

I'm astonishingly lazy busy. Someone post a bunch of Game genie codes they want me to try and I'll give them a go.

Jedi QuestMaster those screenshots are........huh. Does anyone have normal VS SMB screenshots?  ::)

NintendoKing

Lol, S_M; so will game genie codes work? The cartridge is more of a emulation of a VS system and less of a NES cart from what I was explained.

Just like their version of SMB 2J emulates a disk system on the cart with a special chip it runs .FDS games.

jpx72

From what I am reading, it makes me wonder if this SMB2j from retrousb.com can be adapted (understand: remove the ROM and insert programmed Eprom) to any FDS game... Does somebody have a scan of that SMB2j cart from inside?

UglyJoe

I really don't see why GG codes couldn't work on the VS SMB cart or on a SMB2J pirate cart.  All it does is sit between the ROM and the NES.  When the NES executes code that says "give me the ROM value at address 0x1234*", the GG says, "instead of giving you the value at 0x1234*, I'm just going to give you this other value (and possibly check what the value at 0x1234 is before doing it)."  Just because the game is a hacked VS system rom or a hacked FDS rom, it doesn't really make a difference.

* note: these are just arbitrary, made-up addresses, I'm too lazy right now to look up the NES memory map.

i heart yuna

and the Vs. SMB cart wouldn't require emulation, since the Vs. hardware, much like the PC10, is just a giant RGB NES... they all use the same CPU.
Famicom Club! http://www.famicom.ca

NintendoKing

Quote from: jpx72 on November 17, 2010, 11:48:35 pm
From what I am reading, it makes me wonder if this SMB2j from retrousb.com can be adapted (understand: remove the ROM and insert programmed Eprom) to any FDS game... Does somebody have a scan of that SMB2j cart from inside?


I was actually thinking that myself, its quite the curiousity. Wouldnt it be wicked to adapt the SMB2J into a FDS flash cartridge?

satoshi_matrix

I tried several game genie codes meant for the NES version fo Super Mario Bros., but none seem to work with VS Super Mario Bros. No matter what code I input, the game starts at a glitched world with Mario in the top right corner stuck inside a solid line of bricks. You cannot move, there is no timer the graphics are unstable, but there is music.

botulismo

Quote from: satoshi_matrix on November 18, 2010, 01:29:08 pm
I tried several game genie codes meant for the NES version fo Super Mario Bros., but none seem to work with VS Super Mario Bros. No matter what code I input, the game starts at a glitched world with Mario in the top right corner stuck inside a solid line of bricks. You cannot move, there is no timer the graphics are unstable, but there is music.


Do you know if the ROM has itself been hacked in order to play on the NES? I mean, if I loaded the regular VS rom in an emulator, would everything be in the same place? I could try my hand at making a game genie code or two for it.
Check out my blog at http://blog.thewombat.org - I review flash carts and other stuff!

satoshi_matrix

It works on the Xbox's NES emulator but you need to map a key to input a coin. It doesn't work on the Powerpak and even if it did, it would still be unplayable without that add a coin function.

All I know is VS SMB from Retrozone doesn't work with any existing SMB1 NES gamegenie codes I tried. If anyone has specifc does they would like tested, let me know.

UglyJoe

Try SXEOUEVK for infinite lives.  Works with the "VS. Super Mario Bros. (VS).nes" rom in mednafen.

petik1

Aha, so it emulates hardware? i thought it was just a rom hack or something along the lines of that.

botulismo

Quote from: UglyJoe on November 18, 2010, 04:25:20 pm
Try SXEOUEVK for infinite lives.  Works with the "VS. Super Mario Bros. (VS).nes" rom in mednafen.


Oh my god. Are you serious. I just went through the work of making this exact code, through a lot of trial and error, and then you posted it while I was working on it. I can't believe it.  :o Seriously, look at all this stuff I had open. http://gyazo.com/835099385a4bb482c77cb534b24c1bc9.png xD

Oh well, at least I've gotten more experience in making these darn things. It's way harder to make an NES code than it is to make a SNES code, for some reason.
Check out my blog at http://blog.thewombat.org - I review flash carts and other stuff!

UglyJoe

Quote from: botulismo on November 18, 2010, 05:01:09 pm
Seriously, look at all this stuff I had open. http://gyazo.com/835099385a4bb482c77cb534b24c1bc9.png xD


What, no debugger window?  I hope you didn't just keep replacing it with random values until it worked ;D

satoshi_matrix

Update!

The last time I said The GG was creating the mario frozen in bricks glitch in VS SMB, I was using one of my Famiclones. I tried a number of codes using a toaster NES and got different result: the codes are just ignored. No code meant for the regular SMB seems to work, even the infamous IKAAAE.

I did try SXEOUEVK though. It works! The number of lives doesn't change, but it never lowers from 3. Uglyjoe, good job! Do you have any other codes you'd like me to try?

UglyJoe

Nope, but since that code worked then that means any GG codes created using the VS SMB rom in an emulator will probably work with the retrousb cart.  Are you looking for any codes in particular?