VS Super Mario Bros. Review from Retrozone (NES)

Started by satoshi_matrix, November 16, 2010, 12:25:12 am

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satoshi_matrix

Codes that I'm looking for for VS SMB:

As mentioned in my review, the color red seems to be unusually dark in the retrozone cart. Can you give me a code that could "brighten" the reds? Mario, Mushrooms, Koopas, Keep-keeps, it doesn't matter, they're all the same maroon shade of red.

retain fire flower after being hit

jump higher

and if possible, something like IKAAE to totally screw with it.


I've also noticed the words "THIS ENDS" at various points in stages in VS SMB from Retrozone. Does this appear in the ROM? what the hell does it mean? The first example shows up in stage 3-3.

botulismo

Quote from: UglyJoe on November 18, 2010, 06:49:24 pm
Nope, but since that code worked then that means any GG codes created using the VS SMB rom in an emulator will probably work with the retrousb cart.  Are you looking for any codes in particular?


Haha, I had that one closed after I'd figured out the value, though for some reason I left the others open. That's why the address was written in notepad. For some reason leaving the debugger opens makes my FCEUX crash, even when I'm not using it.
Check out my blog at http://blog.thewombat.org - I review flash carts and other stuff!

UglyJoe

Quote from: satoshi_matrix on November 18, 2010, 07:01:35 pm
and if possible, something like IKAAE to totally screw with it.


IGEEAPAE

I'll look up the other ones, too.  I should be able to convert existing SMB1 codes.

botulismo

Here we go, this one's pretty awesome.

VKSLPKSX

I'm proud of it. Not should it give you permanent fire flower, but all mushroom boxes spit out a weird sprite that stays still but acts as an invincibility star. You start out small until you get hit by one enemy, then you grow to normal mario. You don't get to change your sprite into fire mario, for some reason. I managed to change one RAM value to make small fire mario, but I couldn't get it to translate into a game genie code. This one is infinitely better. I hope you guys enjoy it!  ;D
Check out my blog at http://blog.thewombat.org - I review flash carts and other stuff!

UglyJoe

November 18, 2010, 08:06:52 pm #34 Last Edit: November 18, 2010, 08:28:27 pm by UglyJoe
Try TOUEPYLL to make Mario SMB1 red (worked in FCEU, but not in mednafen).  You'd need one code per color change, so I'm not going to go through each and every one.

For big jumps, try AEOLLLXU.  As long as you hold down 'A', you'll keep going up! (This should be the same as SMB1's AETLTK).

satoshi_matrix

IGEEAPAE - Haha, oh wow. Uglyjoe, can you explain what is happening when you put this game genie code in? ALL manner of crazy things happen, from slowdown, speed up, crazy colors, alphanumeric symbols replacing sprites and spontaneously getting a game over. I even got the blue screen of death! What fun

IGEEAPAE - this code works perfectly on VS SMB. Great code to have.

TOUEPYLL - doesn't seem to work at all

AEOLLLXU - sort of works. 50% of the time pressing the A button (even if you hold it down) only results in Mario's shortest possible jump. This code is buggy.

botulismo

Check out my blog at http://blog.thewombat.org - I review flash carts and other stuff!

UglyJoe

November 19, 2010, 03:36:57 pm #37 Last Edit: November 19, 2010, 04:00:45 pm by UglyJoe
Quote from: satoshi_matrix on November 19, 2010, 12:18:50 pm
IGEEAPAE - Haha, oh wow. Uglyjoe, can you explain what is happening when you put this game genie code in?


It should be modifying part of the same thing that IKAAE modifies.  I'm not exactly sure what it is that it does and I don't really feel like looking up a SMB disassembly at the moment to find out.

Quote from: satoshi_matrix on November 19, 2010, 12:18:50 pm
TOUEPYLL - doesn't seem to work at all


Hmm.  All that one does is change one of the palette values.  The LL is the comparison value, which, now that I think about it, retrozone probably had to change since the PC10 PPU chips use different palette values.  Drop the LL off of the end and see if it works.  If it doesn't, then I'm gonna have to assume that retrozone moved the palette data somewhere else.

Quote from: satoshi_matrix on November 19, 2010, 12:18:50 pm
AEOLLLXU - sort of works. 50% of the time pressing the A button (even if you hold it down) only results in Mario's shortest possible jump. This code is buggy.


Yeah, I thought that one might be buggy.  Honestly, I wouldn't be surprised if the code I based it off of was buggy as well.  I'll see if I can fix it up. Try GOOLLLXL instead.

satoshi_matrix

November 19, 2010, 07:53:48 pm #38 Last Edit: November 19, 2010, 08:09:56 pm by satoshi_matrix
Quote from: botulismo on November 19, 2010, 12:49:49 pm
Awww, you didn't try my VKSLPKSX :(


Whoops, yes I have tried it and it works well. Thank you!

Uglyjoe, I tried just TOUEPY and yes, it works, but it only applies to small Mario and Super Mario. Firey Mario, mushrooms, koopas, fire or anything else that should be the same color red as Mario is not.

GOOLLXL works flawlessly! Thanks! Not to mention the fact that it's highly amusing that a big jump code sounds like "Goal! Extra Large"  :P

Uglyjoe, at certain stages, text that reads "THIS ENDS" appear in random parts of stage backgrounds, presumably some broken peace of code or something. Do you have any idea of what this could be? I'm fairly certain at one point it even read "THIS ENDS YOUR TRIP". Other being quite ominous, I have no idea what this is or what is causing it. Any ideas?

UglyJoe

November 19, 2010, 08:11:04 pm #39 Last Edit: November 19, 2010, 08:20:20 pm by UglyJoe
Quote from: satoshi_matrix on November 19, 2010, 07:53:48 pm
Uglyjoe, I tried just TOUEPY and yes, it works, but it only applies to small Mario and Super Mario. Firey Mario, mushrooms, koopas, fire or anything else that should be the same color red as Mario is not.


I told you those wouldn't work.  You need one code per palette change, as far as I can tell, and even though those all use the same red color, they're defined with different palettes.  You can see the list here.  You'd need one code for mushrooms and koopas (same palette) and another one for fire Mario.  So, all three code slots used up just to do those (in addition to small/super Mario).

Quote from: satoshi_matrix on November 19, 2010, 07:53:48 pm
Uglyjoe, at certain stages, text that reads "THIS ENDS" appear in random parts of stage backgrounds, presumably some broken peace of code or something. Do you have any idea of what this could be? I'm fairly certain at one point it even read "THIS ENDS YOUR TRIP". Other being quite ominous, I have no idea what this is or what is causing it. Any ideas?


Can you post a screenshot of this?  I looked into the rom and found the text "THIS ENDS YOUR TRIP", but it seems to be a part of the ending text (which seems to be a rhyming poem :P).  Not sure why it would pop up in random levels.

famiac

It seems there is a glitch in the game (or is it my copy?) on world 6-1, the message : THIS ENDS is displayed throughout the level?

Satoshi can you try 6-1 on the game? use the warp zones.

UglyJoe

Have either of you guys emailed bunnyboy about the "THIS ENDS" thing?

satoshi_matrix

I plan to do just that later today, but given how god-awful his feedback is through I'm not sure if I'll ever get a reply.

Jedi Master Baiter

Perhaps it is an effort made by the hackers to prevent people from making reproductions & selling them? :o

satoshi_matrix

Alright, here's three pics I took where "THIS ENDS" appears in VS SMB from Retrozone: