Super Mario Bros. 2 (Japan)

Started by Doc, July 30, 2006, 12:09:23 am

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MarioMania

yup, Just pass it up by warping

The farthest I got was 4-4, There's a missing platform right after the goomba's



See the Platform is missing, I have to jump with Luigi..but couldn't get to the lower one..He jumps to high so he hit's the top of the ceiling

JC

I don't think I've ever seen it asked, but is SMB2j just an extensive hack of SMB? Is there any evidence that the starting point in development for SMB2j was actually MB?

133MHz

I wouldn't call it a hack since they had the entire source code to work on and improve. More like an upgrade.

JC

So it's true that they start with SMB and just upgraded it? They didn't start for scratch?

UglyJoe

I'd find it really hard to believe that they started from scratch.  It plays nearly identical to SMB1.  The added features (poison mushrooms, wind, etc) are very much possible to add on in an SMB1 hack.  They aren't the sort of changes that would have required a complete rewrite.

Sensei

Quote from: JC on July 16, 2008, 09:04:20 pm
So it's true that they start with SMB and just upgraded it? They didn't start for scratch?


It is obviously the same engine with minor tweeks.  Hell the music is even the same.

It is said that Miyamoto had much more input in Doki Doki Panic than SMB2.  Don't get me wrong I ADORE SMB2 but it is a bit of a lazy sequel.
Buy retro games from Japan www.risingstuff.com

Mo

July 16, 2008, 09:52:39 pm #96 Last Edit: July 16, 2008, 10:03:35 pm by Mo
I heard that too about Miyamoto - you can tell he produced the game, it has that magical Miyamoto touch to it.  Doki Doki Panic & Mario USA are both excellent games and I can never get bored playing them.   I always accepted that SMB2 was say the extension of SMB1, it is the hardest Mario game though - proper tough  >:( but I still love it  ;D.

I don't think SMB2 would have done as well as Mario USA in the west.  Ever since Mario All Stars, SMB2 IMO has become a Cult game, and this could be the reason why in the last 5 years it has been a hot topic comparing SMB2 to Mario USA, you just have to check youtube or the net and find loads of conjecture about them.
Plant you, feed you, grow you like a flower, like NINTENDO now you're playing with power!!

MarioMania

I'm bringing this back to life

I just love SMB2j, I have this program that let's you Mod SMB2 Levels..it's ISD SmbUtily, have anyone tried it...

I mod  World 1-World 4-3

I made it so there's no Blue Mushroom
less enemies
Made 4-3 Shorter & easy

One Problem..I somehow messed up 1-2..every pipe I go in  I go to -1

another reason the levels came in blocks in isp patches..I had to patch it in the SMB(JU) Rom 4 Time

Block 1 W1-1 to W4-4
Block 2 W5-1 to W8-4
Block 3 W9
Block 4 WA-1 to WD-4


MarioMania

What is the differnets between the MMC3 Hack & the Lee Yin one

MarioMania


JC

I'm not sure what the MMC3 hack is...

Jedi Master Baiter

It's the one that Leon uses to make reproductions.  But I don't know who Lee Yin is so I can't answer that. :-\

JC

Ah, ok...I know nothing about Leon's. Never owned it, never seen it in action. Lee Yin's is the same as the disk version with only one difference I notice: The stars all appear on the title screen and the extra levels are accessible using a code.

MarioMania

Quote from: JC on December 10, 2008, 04:49:24 pm
Ah, ok...I know nothing about Leon's. Never owned it, never seen it in action. Lee Yin's is the same as the disk version with only one difference I notice: The stars all appear on the title screen and the extra levels are accessible using a code.


On the Repo version you have to finish the game 8 times to access World A-D